Team

Alexandre Denault – Founder

Veteran software developer and holds a PhD in Computer Science. Avid computer enthusiast (geek) who has been dabbling with technology ever since his Dad brought home an 8086 computer.

Open Source Projects

  • 2002 : JCom SDK A Java Communication SDK
    2012 : rouge-server A light Massively Multi-player Online (MMO) game server for mobile games.

Journal and Conference Publications

  • Triangle-based Obstacle-aware Load Balancing for Massively Multiplayer Games, Alexandre Denault, Cesar Canas, Jörg Kienzle, Bettina Kemme; Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on; Ottawa, Ontario; Oct, 2011 [pdf]
  • The Perils of Using Simulations to Evaluate Massively Multiplayer Online Game Performance, Alexandre Denault, Jörg Kienzle; DIstributed SImulation & Online gaming (DISIO); Torremolinos, Spain; March 15, 2010 [pdf]
  • Mammoth: a massively multiplayer game research framework, Jörg Kienzle, Clark Verbrugge, Bettina Kemme, Alexandre Denault, Michael Hawker, Proceedings of the 4th International Conference on Foundations of Digital Games, April 26-30, 2009, Orlando, Florida [pdf]
  • Persistence in massively multiplayer online games, Kaiwen Zhang, Bettina Kemme, Alexandre Denault, NetGames ’08: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, October 2008 , Worcester, Massachusetts [pdf]
  • Be a Computer Scientist for a Week The McGill .Game Programming Guru. Summer Camp, Alexandre Denault, Jörg Kienzle, Joseph Vybihal, Frontiers in Education Conference, 2008. FIE 2008. 38th Annual, 2008 [pdf]
  • Model-based Design of Computer-Controlled Game Character Behavior, Jorg Kienzle, Alexandre Denault and Hans Vangheluwe, ACM/IEEE 10th International Conference on Model Driven Engineering Languages and Systems, October 2007 [pdf]
  • Avoid Common Pitfalls when Programming 2-D Graphics in Java: Lessons Learned from Implementing the Minueto Toolkit, Alexandre Denault and Jorg Kienzle, ACM Crossroads 13.3: Computer Graphics, Spring 2007 [www]
  • Student Software Engineering Project Courses Become Fun, Alexandre Denault, Jorg Kienzle, Minueto, FuturePlay 2006: The International Conference on the Future of Game Design and Technology, October 2006 (8 pages) [pdf]
  • Model-Based Design of Game AI, Alexandre Denault, Jorg Kienzle and Hans Vangheluwe, 2nd International North-American Conference on Intelligent Games and Simulation, September 2006, p67-71 [pdf]

Technical Reports, Posters and Workshops

  • Object-oriented Network Middleware for Massively Multiplayer Online Games, Alexandre Denault, Jörg Kienzle, Carl Dionne and Clark Verbrugge, School of Computer Science, McGill University, December 2008 [pdf]
  • Mammoth, the Massively Multiplayer Research Framework, Poster Presentation, presented by J.S. Boulanger and M. Hawker, Jean-Sebastien Boulanger, Alexandre Denault, Adrian Ghizaru, Michael Hawker, Nadeem Khan, Jörg Kienzle, Marc Lanctot, Jonathan Li On Wing and Nicolas Ng Man Sun Cascon 2006, [png]
  • The Multi-Platform 2D Graphic API, Alexandre Denault, 1st International North-American Conference on Intelligent Games and Simulation, September 2005

Thesis

  • Minueto, an Undergraduate Teaching Development Framework, Alexandre Denault, Master’s Thesis, McGill University, October 2005 [pdf]
  • Journey, a Shared Virtual Space Middleware, Alexandre Denault, PhD’s Thesis, McGill University, October 2010 [pdf]

Teaching

Comp-361 : Systems Development Project – Winter 2009

Comp-304 : Object-Oriented Design – Winter 2007

Comp-206 : Introduction to Software Systems – Fall 2006

  • Class Introduction, Operating Systems – Lecture 1
  • Client/Server, Process/Multi-Threading, File System and Permission – Lecture 2
  • Directories, Redirection – Lecture 3Lecture 4
  • Environment, Unix Commands and Processes – Lecture 5
  • Introduction to Python, Smtp Demo, TKInter Demo [py] – Lecture 6
  • Grep/Regular Expressions, Shell Variables and Test Conditions – Lecture 7
  • Shell If/For/While and Example Shell Scripts – Lecture 8
  • Introduction to C, C versus Java – Lecture 9
  • Basic C Syntax, Errors in C and printf – Lecture 10
  • Structures, Enumerations, Pointers and Memory Allocation – Lecture 11
  • Midterm info, Review – Lecture 12
  • Data structures in C, Midterm review – Lecture 14
  • String manipulations, Multiple source files, Preprocessor and Makefile – Lecture 15
  • File I/O and Methods of storing data – Lecture 16
  • Bugs, Debugging, Tools – Lecture 17
  • Defensive Programming and Strategies – Lecture 18
  • Fractals, C/Python Integration, C/Python API – Lecture 19Lecture 20
  • Source Control Software, Introduction to SVN – Lecture 21
  • HTTP and HTML – Lecture 22Lecture 23
  • Dynamic Websites, Intro to PHP, Useful PHP func – Lecture 24
  • Final Class – Lecture 25

Comp-303 : Programming Techniques – Winter 2004

  • Course Syllabus, Decomposition and Abstraction – Lecture 1
  • OO programming
    • Abstract Classes, Interfaces, Overriding/Overloading – Lecture 2
    • Objects, Types and Variables, Type checking, Packages – Lecture 3
  • Short Introduction to UML, Requirements & Specification – Lecture 4
  • Procedural Abstraction, Specification for procs, Partial vs Total procs – Lecture 5
  • Data abstraction, Abstract Data Structure, IntSet and Poly – Lecture 6
  • Exceptions, Checked vs Unchecked – Lecture 7
  • Itteration Abstraction – Lecture 8
  • Type Hierachie, Dispatching, Good use of interfaces – Lecture 9
  • Polymorphic Abstraction, Sets, Comparators and Adders – Lecture 10
  • How to use Threads, Thread vs Runnable, Synchronization – Lecture 11
  • TCP/IP client/server application, Java Socket/ServerSocket, Serialization – Lecture 12
  • Testing Strategies, Debugging Strategies, Review for Midterm – Lecture 13
  • Blackbox testing, Glassbox testing, Debugging strategies – Lecture 14
  • Requirements Analysis, Software Lifecycle, Dealing with Errors – Lecture 15
  • What is design, Design Reviews, Top-down vs Bottom-Up – Lecture 16
  • Design Patterns
  • Java Community Process (JCP), Java 1.5 – Lecture 22
  • Review for Midterm – Lecture 23

Comp-573 : MicroComputers – Fall 2003

Note that there are very few slides for this course, as this was a project course.

  • Course Introduction and COMP-273 review – Lectures
  • Programming and Debugging Assembler under Linux – Lectures
  • Architecture : Intel I32 x86 – Lectures
  • Architecture : SPARC – Lectures
  • Architecture : PowerPC – Lectures
  • Architecture : Other (ARM and Intel I-64) – Lectures
  • Midterm with Solution – Lectures